These answers represent only a small part of the players
I especially like the festive event. Each landing WOW for the festival (not In order to achieve, but to see what changes). Since ;There is no monthly subscription fee (; is a buyout), so even tired of the , players can always return to the game to look at the new world of holiday without having to pay a subscription fee .
The thieves have to do their best efforts; he ran out of the traps and poisons, as well as enhanced red amulet, but his opponent or knocks him to the ground. Swamp, his desperate struggle, terror undead is near. He took out a dagger trembling, the desperate throw out. Finally, he was incurable wounds and died. Casually of his body was buried in the muddy water below, is destined to fade away bad odor.Until the arrival of explorers, the wearing armor with a light sword fighters easily with a recipe to get rid of a monster. Before leaving, the soldiers came to the thieves around, and resurrection of the broken body of the thieves. His work is complete, the soldiers sentence did not say it disappeared in the fog, leaving the thieves fled the swamp re battles with little . And this is a very common scene in .While many MMO since a occupational therapy to assist the majority of players, but is committed to new team dynamic events, for each occupational therapy and resurrection of the skills of their fellow risk-takers, and a small price. And each successful experience points the resurrection will reward treatment such as few GW2 , a small number of worth mentioning. Why?
Then, the other players will continue treatment fallen stranger?In my recent weekend game, I began to ask resurrected why I am a stranger to save a stranger. There is no simple task, because the battle itself will trigger a series of philosophical questions. Although most people do not treat my reason I ran, there is no doubt they are preoccupied with their own tasks, but I still get some enlightening answers.One player said: ;I hate to die in battle; - touching the answers reveal his desire to save others from their own setbacks. Likewise, another traveler - a RS 2007 Gold Department the element division said: ;I just want to do good things.;These answers represent only a small part of the players, but they still tell me merciful and compassionate community indeed exists. We are social, cooperative groups. Do not have a sense of belonging and solidarity MMO is heterogeneous. We play the game not only peruse the game fun or cheap , but also some inner moving whether from others or ourselves.
The thieves have to do their best efforts; he ran out of the traps and poisons, as well as enhanced red amulet, but his opponent or knocks him to the ground. Swamp, his desperate struggle, terror undead is near. He took out a dagger trembling, the desperate throw out. Finally, he was incurable wounds and died. Casually of his body was buried in the muddy water below, is destined to fade away bad odor.Until the arrival of explorers, the wearing armor with a light sword fighters easily with a recipe to get rid of a monster. Before leaving, the soldiers came to the thieves around, and resurrection of the broken body of the thieves. His work is complete, the soldiers sentence did not say it disappeared in the fog, leaving the thieves fled the swamp re battles with little . And this is a very common scene in .While many MMO since a occupational therapy to assist the majority of players, but is committed to new team dynamic events, for each occupational therapy and resurrection of the skills of their fellow risk-takers, and a small price. And each successful experience points the resurrection will reward treatment such as few GW2 , a small number of worth mentioning. Why?
Then, the other players will continue treatment fallen stranger?In my recent weekend game, I began to ask resurrected why I am a stranger to save a stranger. There is no simple task, because the battle itself will trigger a series of philosophical questions. Although most people do not treat my reason I ran, there is no doubt they are preoccupied with their own tasks, but I still get some enlightening answers.One player said: ;I hate to die in battle; - touching the answers reveal his desire to save others from their own setbacks. Likewise, another traveler - a RS 2007 Gold Department the element division said: ;I just want to do good things.;These answers represent only a small part of the players, but they still tell me merciful and compassionate community indeed exists. We are social, cooperative groups. Do not have a sense of belonging and solidarity MMO is heterogeneous. We play the game not only peruse the game fun or cheap , but also some inner moving whether from others or ourselves.
Source...