Classic Game Review: Conquering Worlds
Conquering Worlds is a space war game with both strategic and arcade action.
As the Supreme Commander of your civilization you must conquer and capture planets from the enemy(s) civilization(s).
There are two types of games that you can pick from; you can either choose to defeat all of your opponents or to conquer all of the planets.
There doesn't appear to be any difference in the way the game is played under either type.
It just makes a difference as to how the game is scored in the end.
Whichever is picked, when the end occurs the computer will calculate your score, and keep a record of it.
You are able to play against the robot (computer) alone or you can also have up to two additional human players.
Depending on the size of the game you desire you can also choose from 4 to 32 star systems where each star has 2 to 8 planets in orbit.
Each turn of the game covers a period of 10 years.
During these 10 years (120 months) you can move your ships between planets or between stars as well as change the location of your base.
Since you can only get detailed information on the star system where your base is you have to move your base to get new information.
You have to be careful here because, when you move your base between star systems, there is a random chance that the star system you warp to will be completely controlled by the enemy and you will have to battle it out to the end.
If you lose, you not only lose your ships but your base as well.
When you warp to a new star system or planet and attack you enter the arcade mode.
If you do not care to do the arcade games you can preset the game parameters and have the computer determine the outcome.
The arcade shoot-em-up results are based strictly on who has the last ship still flying around, so I always tried to attack with around 7 to 9 ships.
This way the screen is not too crowded with my ships, which would in- crease the chance of a random hit, but would also be of a substantial quantity so that I would have at least 2 chances to attack.
Each attack wave is a countdown of 100 time units which typically take 30 seconds to get to zero.
When the game begins you control only one planet of a particular star system.
The computer displays a representation of the star system with the orbiting planets and uses colours to show who has control of what planet.
Each planet has a limited number of natural resources that can be extracted.
At the beginning of each player's turn these resources are used to construct new ships.
More materials are available for shipbuilding if the star system is completely under your control.
Ships travel from planet to planet under impulse power, using warp power for interstellar flights.
Sometimes travel won't be possible due to random gravitational fields.
This must be kept in mind when the enemy is closing in for the kill.
The supreme commander is always located in his base.
This base can travel just like ships, however bear in mind that if your base is captured you lose the game.
The scenario for CONQUERING WORLDS is not new, and only slightly different in overall concept from other games.
It is similar to GALACTIC ATTACK and TITAN EMPIRE.
If you own either of the two games, you will find CONQUERING WORLDS to be similar.
As the Supreme Commander of your civilization you must conquer and capture planets from the enemy(s) civilization(s).
There are two types of games that you can pick from; you can either choose to defeat all of your opponents or to conquer all of the planets.
There doesn't appear to be any difference in the way the game is played under either type.
It just makes a difference as to how the game is scored in the end.
Whichever is picked, when the end occurs the computer will calculate your score, and keep a record of it.
You are able to play against the robot (computer) alone or you can also have up to two additional human players.
Depending on the size of the game you desire you can also choose from 4 to 32 star systems where each star has 2 to 8 planets in orbit.
Each turn of the game covers a period of 10 years.
During these 10 years (120 months) you can move your ships between planets or between stars as well as change the location of your base.
Since you can only get detailed information on the star system where your base is you have to move your base to get new information.
You have to be careful here because, when you move your base between star systems, there is a random chance that the star system you warp to will be completely controlled by the enemy and you will have to battle it out to the end.
If you lose, you not only lose your ships but your base as well.
When you warp to a new star system or planet and attack you enter the arcade mode.
If you do not care to do the arcade games you can preset the game parameters and have the computer determine the outcome.
The arcade shoot-em-up results are based strictly on who has the last ship still flying around, so I always tried to attack with around 7 to 9 ships.
This way the screen is not too crowded with my ships, which would in- crease the chance of a random hit, but would also be of a substantial quantity so that I would have at least 2 chances to attack.
Each attack wave is a countdown of 100 time units which typically take 30 seconds to get to zero.
When the game begins you control only one planet of a particular star system.
The computer displays a representation of the star system with the orbiting planets and uses colours to show who has control of what planet.
Each planet has a limited number of natural resources that can be extracted.
At the beginning of each player's turn these resources are used to construct new ships.
More materials are available for shipbuilding if the star system is completely under your control.
Ships travel from planet to planet under impulse power, using warp power for interstellar flights.
Sometimes travel won't be possible due to random gravitational fields.
This must be kept in mind when the enemy is closing in for the kill.
The supreme commander is always located in his base.
This base can travel just like ships, however bear in mind that if your base is captured you lose the game.
The scenario for CONQUERING WORLDS is not new, and only slightly different in overall concept from other games.
It is similar to GALACTIC ATTACK and TITAN EMPIRE.
If you own either of the two games, you will find CONQUERING WORLDS to be similar.
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